Something that happened while I was working on this project was that I noticed that finding a solution is much harder than I expected (for some reason this happens to me every time). I intentionally left the scope of the project very broad because I had no idea how hard it would be to make this work in Unreal Engine 4. After implementing my first attempt I knew that it would be way too much work to implement everything. Personally I think the most interesting part of this project is drawing the actual desire paths on the terrain so I am limiting the scope to just that.
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