Wednesday, June 15, 2016

Vertex painting on landscapes, challenge accepted.

In the previous post I explained how to do pixel painting on meshes. My idea at the time was to also use this technique on landscapes. However, unfortunately Unreal Engine 4 uses a different kind of of object for landscapes, it's not a mesh. So the same functions do not work here. I decided to put this solution in the fridge and try a completely different approach. Maybe I can still use vertex painting later if I want to change the material on meshes as well.

My new attempt will focus on changing properties of the material used by landscapes. I have found some encouraging sources that show how to do it using just Blueprints. I'll update my progress here.

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